
Yeah, usually used for games and movies and what not, but since I'm not machining parts (solidworks, pro-e, other Autodesk products are a billion times better) I can get away with poly modeling for now. At least there's no huge issue of car versioning to worry too much about!Īlso, how on earth does one go about getting photos of unraced Formula 1 cars?įor software, I'm using Autodesk Maya. The specific part I'm looking for is all of them. I took a bunch when I was at the factory earlier this year. Tomba wrote:Any parts in particular you need pictures of? The eventual plan is to use it like Pirelli uses theirs, to try things out.

It's been wonkified, smoothed, and rounded for easier unwrapping now, and I'll clean it up, referencing some new pictures I've found of the rear wing underside and diffuser and other things. That said, I'm still looking for pictures, and the model is by no means done. Toyota leaving meant that there were a bunch of pictures in mags and the internet news, and good quality ones too. Reference images weren't that hard to find for most parts. Knowing what bits can go where helped with aligning the images. Yes, I used the regulations to set up the references with wheel dimensions, maximum height, and boxes for the wings, etc. The OP doesnt know wing profiles, and judging by the (poor quality) reference images, I doubt measurements are within a centremetre, probably closer to 5 as Wes said.Ĭredit where credit is due, the OP has done a fantastic job, it looks great.

I doubt any CFD would give anywhere near 'true to life' results. Tozza Mazza wrote:Did you use the technical regulations to aid with the design work?
